The 892 unique ways to partition a 3 x 4 grid

This poster illustrates a change in design practice. Computation-based design—that is, the use of algorithms to compute options—is becoming more practical and more common. Design tools are becoming more computation-based; designers are working more closely with programmers; and designers are taking up programming.

The 892 unique ways to partition a 3 x 4 grid

via The 892 unique ways to partition a 3 x 4 grid.


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Posted by Jake Spurlock April 24th, 2011 — No Comments


25-Year Refab: Concrete Factory Converted to Castle Home

Absolutely stunning.

Concrete castle

via 25-Year Refab: Concrete Factory Converted to Castle Home | Designs & Ideas on Dornob.


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Posted by Jake Spurlock February 9th, 2011 — No Comments


Web Designers vs. Web Developers

Let’s be honest. Being a web developer or a web designer doesn’t exactly give you an edge with the pretty girls (or guys) at your local pickup bar. If you were a part-time firefighter or investment banker, maybe. Nevertheless, the feud continues between web designers and web developers over which profession is the true calling. Like the yin and yang, these two are in constant battle to prove their dominance over the other, even when they work closely together.

Here is an infographic of the differences between web designers and web developers.

Web Designers vs. Web Developers

via Web Designers vs. Web Developers Infographic.


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Posted by Jake Spurlock November 11th, 2010 — No Comments


Happy Cog

Love the style of Happy Cog’s new blog, Cognition. Simple CSS that create a really compelling site. With the option to reply via a Twitter post, or a link on your own site in place of a standard comment form is an interesting idea too.

Is this thing on?

Posted from Hill AFB, Utah, United States.


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Posted by Jake Spurlock October 8th, 2010 — No Comments


Tokyo Lecture – The Rules

As a preface to my talk at Tokyo Photo (see below) I articulated four rules that I thought were essential for any young photographer trying to survive.

Here are the rules:

  1. Have talent. (Talent is not when your friends tell you they love your work, but when people who don’t like you have to admit it’s good.)
  2. Understand how the world works. (Not just globally, but on a macro level. Understand what people need and don’t need. Understand when to approach people and when not to. Develop social skills.)
  3. Choose good friends. (There’s nothing like an effective network.)
  4. Be modern. (Don’t do anything that looks like it’s someone else’s work. Stay on top of technology. Engage on multiple platforms.)

via The Year in Pictures: Tokyo Lecture – The Rules.


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Posted by Jake Spurlock September 30th, 2010 — No Comments


Make Your Own PlayStation 3 Custom Theme

This is pretty rad… I have wanted to do this, and it doesn’t difficult beyond editing a lines from an XML file. What kind of theme to create first? WordPress? Modern Warfar 2? Team Fortress 2? Or, maybe a nice Spurlock theme…

Give your PS3 a unique look by download the theme creation pack and creating your very own PS3 Theme.

via PlayStation Support Guides- Download PlayStation 3 Custom Theme Guidelines.


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Posted by Jake Spurlock August 11th, 2010 — No Comments


“yeah thats not what I was looking for at all.”

Missing Missy

I opened the screen door yesterday and my cat got out and has been missing since then so I was wondering if you are not to busy you could make a poster for me. It has to be A4 and I will photocopy it and put it around my suburb this afternoon.

via “yeah thats not what I was looking for at all.”.


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Posted by Jake Spurlock July 10th, 2010 — No Comments


Dammit dammit dammit dammit!

These may seem like obvious lessons, but knowing for certain why a particular idea doesn’t work can often be as valuable as an idea that does. This process highlighted specifically where and why the Engineer is valuable, and how even slightly altering this value can have game-shattering implications.

I love playing this game, Valve has some seriously smart game developers behind the scenes here…

via Team Fortress 2.


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Posted by Jake Spurlock March 2nd, 2010 — No Comments


Life, below 600px

Life Below 600px

In “Life, below 600px,” Paddy Donnelly talks about “giving the fold the finger” (i.e. making visitors scroll isn’t really THAT bad) and uses the 37signals home page to support the cause. “What I’m proposing is for you to think twice about these ‘rules’ which are preached so often around the web and aim to create something original.”

Life, below 600px

via Photo: In “Life, below 600px,” Paddy Donnelly talks – (37signals).


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Posted by Jake Spurlock February 22nd, 2010 — No Comments


Grids are good right?

Mondays lecture for my HTML+CSS class…

Grids are good via Layer Tennis


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Posted by Jake Spurlock February 19th, 2010 — No Comments